During
class last Wednesday, it was a bit of a challenge figuring out what game we
liked best and wanted to go forward with.
We had to pick a game that had an interesting theme, was practical to
play, didn’t have too many complications (or wasn’t too simple!), and we felt
that we could collectively design as a team.
To start off, Mita had an absolutely fantastic idea. She thought of creating a game whose theme
everyone could relate to: the RU screw.
In her game, everyone is a first year student that is trying to overcome
challenging obstacles at Rutgers – such as being late for the bus, having
webreg shut down, not having good professors, etc. However, although the theme got everyone
excited and put everyone on common ground, I felt this game would be much
better and enjoyable as a board game. It
took some convincing but we decided to put this idea on hold. Ram, on the other hand, thought of creating a
card game that centered on the Lord of the Rings. Though I can’t recall every detail of his
game – we all thought it was just too simple and relatively quickly dismissed
it. He didn’t take it personally though,
which is good of course, and we moved on fast.
Moving along, my card game was a
children’s game that I designed to help young ones identify and spell different
community figures that they should be aware of (i.e. the police officer,
mailman, nurse, etc.). Though the idea
we felt was good and cute, we dismissed this too because it will be a challenge
creating this game when we are young adults that aren’t all too familiar with
children and their specific mentality and needs. I’m perfectly okay that my game was let go
though because I understand how this might be too difficult and even boring to
create – even though the rules would have been relatively simple. Lastly, Sam, who was our leader, thought of a
very unique card game where players create meals by matching cards. When she mentioned her idea, we quickly
started brainstorming different ideas that we could incorporate into the game, such
as creating meal cards from all different ethnic backgrounds and have them carry
different point values. Though all the
details have obviously yet to be established, we felt this game would give
players the perfect amount of challenge, zing, excitement and fun. However, Sam didn’t feel the same way because
she thought her game was silly and the theme (food) couldn’t be taken
seriously. But we felt quite the
opposite! Food gets everyone enthusiastic
and her idea is awesome! Still, she
seemed shy to have her idea accepted so we ultimately put it into a vote and
Sam’s creative idea deservedly won and I’m really looking forward to making
this game a reality!
No comments:
Post a Comment