Last class everyone in my group, with the exception of Ian,
went around and played other groups games.
Funny enough, doing so made me more confident about our game, Kitchen
Chaos, because I felt our game was more workable, fun, and had the just perfect
amount of challenge for a relaxing game.
When the class was over, however, I discovered that there were 2
specific problems that needed to be addressed. First, our game
really needs a reference card. And
second, we should likely incorporate a diagram in our reference card so that players
know how many cards they can pick up from each pile. Fortunately, these problems are relatively
minor and the huge bulk of our assignment is over. Because the core of our game stands strong and we are saved from the dreadful panic of making major changes towards the end.
Moreover, Ian thought that the final version of the
assignment was due last class, which is why he pushed us to complete everything
fast. Although it was hectic to design,
print, and cut the cards in such a rush, we have more peace of mind now since
pretty much everything is done. Finishing up early also benefited us when other students reviewed our game because they really got
the full flavor of how we designed it and thus, were able to provide more
substantial feedback.
Lastly, Henry and Ram were busy last week so this week they
are doing slightly more work by trimming the cards. This is a factor that I really liked about my
group: we work as a team. If someone can’t
make it – we are trusting and understanding.
But, at the same time, we try to split the work evenly, if someone has
to do the work later.